Floor Games; a companion volume to "Little Wars" by H. G. Wells

Read now or download (free!)

Choose how to read this book Url Size
Read online (web) https://www.gutenberg.org/ebooks/3690.html.images 65 kB
EPUB3 (E-readers incl. Send-to-Kindle) https://www.gutenberg.org/ebooks/3690.epub3.images 107 kB
EPUB (older E-readers) https://www.gutenberg.org/ebooks/3690.epub.images 106 kB
EPUB (no images, older E-readers) https://www.gutenberg.org/ebooks/3690.epub.noimages 91 kB
Kindle https://www.gutenberg.org/ebooks/3690.kf8.images 246 kB
older Kindles https://www.gutenberg.org/ebooks/3690.kindle.images 239 kB
Plain Text UTF-8 https://www.gutenberg.org/ebooks/3690.txt.utf-8 57 kB
Download HTML (zip) https://www.gutenberg.org/cache/epub/3690/pg3690-h.zip 105 kB
There may be more files related to this item.

About this eBook

Author Wells, H. G. (Herbert George), 1866-1946
Title Floor Games; a companion volume to "Little Wars"
Note Reading ease score: 65.7 (8th & 9th grade). Neither easy nor difficult to read.
Credits Produced by Alan Murray. HTML version by Al Haines.
Summary "Floor Games; a companion volume to 'Little Wars'" by H. G. Wells is a playful guidebook that explores imaginative play for children, written during the early 20th century. The book serves as an exploration of the joys and complexities of indoor games, focusing particularly on the creative use of toys to stimulate the imagination of young ones. Through personal anecdotes and descriptive illustrations, Wells discusses various types of play that can be created with everyday household items. In "Floor Games," H. G. Wells shares his experiences creating elaborate scenarios with his sons using simple toys, cardboard, and wooden bricks. He describes making intricate worlds from floor games, including building fantastical cities, islands, and castles, and even crafting imaginative war games. The text emphasizes the importance of creativity and cooperation in play, detailing specific games such as the "Game of the Wonderful Islands," where the floor becomes the sea and each child assumes various roles in a story of exploration and adventure. Throughout the book, Wells connects play to broader themes such as growth, imagination, and the nurturing of children’s inventive spirits, encouraging parents and caregivers to provide their children with the right materials to foster their creativity. (This is an automatically generated summary.)
Language English
LoC Class GV: Geography, Anthropology, Recreation: Recreation, Leisure
Subject Games
Subject Games -- Juvenile literature
Category Text
EBook-No. 3690
Release Date
Most Recently Updated Jan 8, 2021
Copyright Status Public domain in the USA.
Downloads 162 downloads in the last 30 days.
Project Gutenberg eBooks are always free!